1.41c: fixed certain bosses ai bug fixed paladin aura prereqs fixed might/fanat related mercs and auras fixed bosses with over 100 plr fixed baal not healing 1.41 patch notes: massive boss overhaul many map adjustments bosses always drop 6 items, hell act bosses always drop 1 skill charm, key bosses always drop 1 key except council trash damage and skill levels in nm and hell increased significantly minimum spawn 4p and hp table adjusted gold drops buffed to help out the gearing process el-mal drop rate buffed to help out the gearing process gold cap on person and stash increased ilvl of 95 uniques changed to 99 from 95 health potions buffed significantly, certain classes still get a bonus to red potions on top of this skill changes: shadow master hp per level nerfed bone prison cooldown increased to 5 seconds from 1 claw block formula has been changed to cap out around 45% and you get back the other 30% by hard points in the skill blade fury replaced by a similar skill hydra summons decreased to 2 from 4, frame delay equal in all difficulties, reverted back to fireballs, a long time ago the synergies were changed from 5% to 10% which doubled the damage, i'm leaving that for now thorns aura now gf/mf aura, 100% gf/25% mf and 25 gf 5 mf per soft level iron maiden now magic pierce curse 10% + 1% per hard point cap at 30% thorns value on all items/affixes nerfed ce buffed to 100-125 due to hp table changes, still does less % damage than before, also buffs monster ce fanat and might on monsters now does significantly less damage to balance with physical damage buffs phoenix strike req level and prereq fixed bug fixes: hell shenk catapult rollover fixed leap and blade fury oskills changed to prevent bug chaos rw with oskill ww changed to claws only to prevent bug soulstones now look like large charms instead of grand charms before id fixed pepin's concealment string error and skilltab error credit to purerage for skill additions and fixes 1.4 patch notes: class changes: barb: many skills now have higher ar bonuses shout lasts 10 minutes and combines bo/bc buffs, hp buff is 8%+3% per hard point in bo and inc stam, caps at 125% ironskin gets 15% defense synergy with inc stam bash buffed to 150 base ed + 40 per level stun has small aoe shockwave conc now gives increased global defense instead of adding to current defense double throw 10%ed per level and 3% pierce per hard point masteries combined into melee mastery and throwing mastery instead of weapon class masteries assassin: wake of inferno has no delay between shots blade sentinel increased synergy bonus and reduced next hit delay from 25 to 8 blade shield attacks every .5 seconds instead of every second shock web reduced next hit delay from 25 to 8 fade gives 2% hp per hard point unless you skill mind blast, wake of fire, or lit sentry martial arts charges changed sorceress: frozen orb, ice bolt, cold mastery now 60 pt build ice blast, glacial spike, glizzard, cold mastery now 80 pt build ice bolt pierces enemies nova buffed tier 5 damage by 20% hydra reverted to firebolts, reduced casting delay to 1 second inferno now shoots an angled wave of fire similar to shockwave firewall reduced cast delay from 25 to 15 blaze reduced fire duration to 2 seconds + .04 per level enchant is now an aoe buff and base duration 120 seconds frozen armor is now an aoe buff amazon: jab/impale/fend work with dagger class weapons lightning skills reworked to 60 pt build with same dmg lightning strike deals 1/2 weapon dmg lightning jav converts 100% to lightning impale gains 2 magic resist pierce per hard point and animation changed to normal attack poison jav causes counters and increased mana cost to 9 + .5 per level plague jav reduced range from 25 to 17, reduced duration to 4 seconds with same dps, causes counters, increased mana cost to 9 + .5 per level immolation arrow initial hit damage lowered but damage over time increased exploding arrow damage increased ice arrow damage significantly increased magic arrow converts 100% to magical innersight reduces enemy physical resist by 7 at 1 hard point and 15 with 20 hard points guided arrow can now pierce, requires ar to hit, has a timer to pierce a target again which starts at 1.6 seconds and lowers by .08 sec per hard point resulting in no pierce cooldown at level 20 strategy gives 1% hp per hard point in jab/impale/fend valkyrie now spawns with a preset pike with ed% that becomes exceptional/elite at higher levels paladin: zeal ar massively buffed to combat zeal bug defiance gives 1% dr per 2 hard points while active holyshield gives 2% hp per hard point in smite/sacrifice/zeal/vengeance/charge as long as foh is not skilled, cap 40% druid: shockwave changed synergy to bearform instead of maul, tier 3/4/5 damage increased by 15-20% werebear base hp reduced to 45 from 60% werewolf base hp reduced to 25 from 30%, increased def per level to 10 from 5% lycan hp reduced to 5 per level from 6 necro: skeleton warrior cap at 12 minions, hp reduced by 40% skeleton archer physical damage nerfed 50% and added back as fire damage through lower resist synergy, they receive fire pierce and mastery from necro golems do increased damage, clay and blood golems get extra increased damage in nm and hell, increased absorb to match other summons amplify damage scaling lowered and boss physical resist lowered, overall this is a buff to physical damage both without a necro and with max amp decrepify lowers physical resist 5 + 1% per 4 hard points up to 10% bone wall increased mana cost to 20 + .5 per level, lasts 10 seconds, cooldown 1 second, added 250% thorns + 20%/level bone prison increased mana cost to 20 + 2 per level, lasts 5 seconds, cooldown 1 second poison dagger mastery applies to all weapons, gains 1% hp per hard point in poison dagger, vortex, and nova up to 60% poison vortex replaces poison explosion, releases a short range low duration poison that does 50% more dps than poison strike but you can to constantly apply it in melee range poison nova nerfed to deal damage over 5 seconds instead of 3 misc: bow and jav skills no longer use quantity, normal attacks, strafe, and double throw still require ammo due to engine limitations barb helms now spawn with ed/ar or +1-3 war cries automod assassin claws should now spawn with assassin skills of any level necro shields should now spawn with necro skills of any level id tomes hold 100 scrolls key stacks hold 50 keys jewels appear more often on gambling screen buffed proc level of skills on magic suffixes aside from amp removed some pointless charged class automods appearing on class specific items removed magic mastery from sur and replaced with magic pierce mercs now use their better spells and attacks more often crafting: death craft belts now give 15/20/25% chance to pierce perf topaz armor now pierces 6-8% starstone topaz armor now pierces 6-10% and gets 0-1 all skills moonstone topaz armor now pierces 6-16% and gets 1-2 all skills topaz rings and amulets now pierce magic res, 2-4/4-6/6-8 removed magic mastery from topaz shields since it was broken anyway sapphire craft belts now give CBF instead of deadly strike item affix changes: 10-15% DR able to spawn on body ilvl 85+ 3%CB on gloves and boots ilvl 80+ all absorb on shields ilvl 60+ +2 X Skilltab spawn on bodys ilvl 80+ pierce spawn on non circlet helms and weapons +1 class skills spawn on non circlet helms and weapons ilvl 50+ +2 class skills spawn on non circlet helms and weapons ilvl 80+ +5-10%HP spawn on boots ilvl 50+ +% slow target spawn on belts ilvl 40+ +% AR on gloves/helms ilvl 30+ HP/MP per kill Ilvl 40+ belts Fires XXXX arrows/bolts on bows/xbows ilvl 50+ Deadly strike on gloves Ilvl 45+ 5% chance to cast level 5 amp on non circlet helms 5-6% cb on weapons +other small changes to make non-circlet helms worth using and crafting with 4-20 all res added to helms and body armor at ilvl 28+