1.41c:

fixed certain bosses ai bug
fixed paladin aura prereqs
fixed might/fanat related mercs and auras
fixed bosses with over 100 plr
fixed baal not healing


1.41 patch notes:

massive boss overhaul
many map adjustments
bosses always drop 6 items, hell act bosses always drop 1 skill charm, key bosses always drop 1 key except council
trash damage and skill levels in nm and hell increased significantly
minimum spawn 4p and hp table adjusted
gold drops buffed to help out the gearing process
el-mal drop rate buffed to help out the gearing process
gold cap on person and stash increased
ilvl of 95 uniques changed to 99 from 95
health potions buffed significantly, certain classes still get a bonus to red potions on top of this

skill changes:
shadow master hp per level nerfed
bone prison cooldown increased to 5 seconds from 1
claw block formula has been changed to cap out around 45% and you get back the other 30% by hard points in the skill
blade fury replaced by a similar skill
hydra summons decreased to 2 from 4, frame delay equal in all difficulties, reverted back to fireballs, a long time ago the synergies were changed from 5% to 10% which doubled the damage, i'm leaving that for now
thorns aura now gf/mf aura, 100% gf/25% mf and 25 gf 5 mf per soft level
iron maiden now magic pierce curse 10% + 1% per hard point cap at 30%
thorns value on all items/affixes nerfed
ce buffed to 100-125 due to hp table changes, still does less % damage than before, also buffs monster ce
fanat and might on monsters now does significantly less damage to balance with physical damage buffs
phoenix strike req level and prereq fixed

bug fixes:
hell shenk catapult rollover fixed
leap and blade fury oskills changed to prevent bug
chaos rw with oskill ww changed to claws only to prevent bug
soulstones now look like large charms instead of grand charms before id
fixed pepin's concealment string error and skilltab error

credit to purerage for skill additions and fixes

1.4 patch notes:

class changes:
barb:
many skills now have higher ar bonuses
shout lasts 10 minutes and combines bo/bc buffs, hp buff is 8%+3% per hard point in bo and inc stam, caps at 125%
ironskin gets 15% defense synergy with inc stam
bash buffed to 150 base ed + 40 per level
stun has small aoe shockwave
conc now gives increased global defense instead of adding to current defense
double throw 10%ed per level and 3% pierce per hard point
masteries combined into melee mastery and throwing mastery instead of weapon class masteries

assassin:
wake of inferno has no delay between shots
blade sentinel increased synergy bonus and reduced next hit delay from 25 to 8
blade shield attacks every .5 seconds instead of every second
shock web reduced next hit delay from 25 to 8
fade gives 2% hp per hard point unless you skill mind blast, wake of fire, or lit sentry
martial arts charges changed

sorceress:
frozen orb, ice bolt, cold mastery now 60 pt build
ice blast, glacial spike, glizzard, cold mastery now 80 pt build
ice bolt pierces enemies
nova buffed tier 5 damage by 20%
hydra reverted to firebolts, reduced casting delay to 1 second
inferno now shoots an angled wave of fire similar to shockwave
firewall reduced cast delay from 25 to 15
blaze reduced fire duration to 2 seconds + .04 per level
enchant is now an aoe buff and base duration 120 seconds
frozen armor is now an aoe buff

amazon:
jab/impale/fend work with dagger class weapons
lightning skills reworked to 60 pt build with same dmg
lightning strike deals 1/2 weapon dmg
lightning jav converts 100% to lightning
impale gains 2 magic resist pierce per hard point and animation changed to normal attack
poison jav causes counters and increased mana cost to 9 + .5 per level
plague jav reduced range from 25 to 17, reduced duration to 4 seconds with same dps, causes counters, increased mana cost to 9 + .5 per level
immolation arrow initial hit damage lowered but damage over time increased
exploding arrow damage increased
ice arrow damage significantly increased
magic arrow converts 100% to magical
innersight reduces enemy physical resist by 7 at 1 hard point and 15 with 20 hard points
guided arrow can now pierce, requires ar to hit, has a timer to pierce a target again which starts at 1.6 seconds and lowers by .08 sec per hard point resulting in no pierce cooldown at level 20
strategy gives 1% hp per hard point in jab/impale/fend
valkyrie now spawns with a preset pike with ed% that becomes exceptional/elite at higher levels

paladin:
zeal ar massively buffed to combat zeal bug
defiance gives 1% dr per 2 hard points while active
holyshield gives 2% hp per hard point in smite/sacrifice/zeal/vengeance/charge as long as foh is not skilled, cap 40%

druid:
shockwave changed synergy to bearform instead of maul, tier 3/4/5 damage increased by 15-20%
werebear base hp reduced to 45 from 60%
werewolf base hp reduced to 25 from 30%, increased def per level to 10 from 5%
lycan hp reduced to 5 per level from 6

necro:
skeleton warrior cap at 12 minions, hp reduced by 40%
skeleton archer physical damage nerfed 50% and added back as fire damage through lower resist synergy, they receive fire pierce and mastery from necro
golems do increased damage, clay and blood golems get extra increased damage in nm and hell, increased absorb to match other summons
amplify damage scaling lowered and boss physical resist lowered, overall this is a buff to physical damage both without a necro and with max amp
decrepify lowers physical resist 5 + 1% per 4 hard points up to 10%
bone wall increased mana cost to 20 + .5 per level, lasts 10 seconds, cooldown 1 second, added 250% thorns + 20%/level
bone prison increased mana cost to 20 + 2 per level, lasts 5 seconds, cooldown 1 second
poison dagger mastery applies to all weapons, gains 1% hp per hard point in poison dagger, vortex, and nova up to 60%
poison vortex replaces poison explosion, releases a short range low duration poison that does 50% more dps than poison strike but you can to constantly apply it in melee range
poison nova nerfed to deal damage over 5 seconds instead of 3

misc:
bow and jav skills no longer use quantity, normal attacks, strafe, and double throw still require ammo due to engine limitations
barb helms now spawn with ed/ar or +1-3 war cries automod
assassin claws should now spawn with assassin skills of any level
necro shields should now spawn with necro skills of any level
id tomes hold 100 scrolls
key stacks hold 50 keys
jewels appear more often on gambling screen
buffed proc level of skills on magic suffixes aside from amp
removed some pointless charged class automods appearing on class specific items
removed magic mastery from sur and replaced with magic pierce
mercs now use their better spells and attacks more often

crafting:
death craft belts now give 15/20/25% chance to pierce
perf topaz armor now pierces 6-8%
starstone topaz armor now pierces 6-10% and gets 0-1 all skills
moonstone topaz armor now pierces 6-16% and gets 1-2 all skills
topaz rings and amulets now pierce magic res, 2-4/4-6/6-8
removed magic mastery from topaz shields since it was broken anyway
sapphire craft belts now give CBF instead of deadly strike

item affix changes:
10-15% DR able to spawn on body ilvl 85+
3%CB on gloves and boots ilvl 80+
all absorb on shields ilvl 60+
+2 X Skilltab spawn on bodys ilvl 80+
pierce spawn on non circlet helms and weapons
+1 class skills spawn on non circlet helms and weapons ilvl 50+
+2 class skills spawn on non circlet helms and weapons ilvl 80+
+5-10%HP spawn on boots ilvl 50+
+% slow target spawn on belts ilvl 40+
+% AR on gloves/helms ilvl 30+
HP/MP per kill Ilvl 40+ belts
Fires XXXX arrows/bolts on bows/xbows ilvl 50+
Deadly strike on gloves Ilvl 45+
5% chance to cast level 5 amp on non circlet helms
5-6% cb on weapons
+other small changes to make non-circlet helms worth using and crafting with
4-20 all res added to helms and body armor at ilvl 28+